However, there is simply not enough users for Niko to survive on asset store percentages alone - and not enough people who would purchase anything. Unity's asset store is an exception - Unity was not full featured enough and cost a fortune - then they allowed Unity to load extensions and such, then created an asset store and third party developers created all manner of items - but there was already a massive following and competition with Unreal and like engines.Ĭoppercube is a smaller engine with a specific feature set - little to no programming and webgl functionality - namely, games on the web and mobile - which very few, if any, engines can do. This is the real world.Ĭapitalism works fine. What do you think guys "Am I if he did this now it would be more great! You can really get much money by making Coppercube 6 Pro free and also every Coppercube fan that are in the Forum will also be so happy! Prefabs, Behaviors, Action, And many more! And also he can sell Source code seperately of $70+. J9907 you are right but If Niko make Coppercube PRO free then more customers will come and then he can sell other things like: In my opinion that's the only chance for Niko and CC to make money. Obviously, there are no clients interested in amator stuff, so you won't sell anything.Ĭreate a single full featured version for FREE, become popular, bring much more customers and make real money (sell items) later. In its current status, CC is suitable for amator stuff only. Overall, I think the 6.x series of upgrades (both the initial release and the subsequent point releases) are going to put CC on the map! which, honestly, I've heard the difference between 11 and 12 are very marginal and are not even close to as good as the marketing statements would lead you to believe. The DX11 renderer will be an excellent choice since obviously Microsoft made DX12 exclusive to 10. that engine is an unstable abomination, but it also has photorealistic visuals which are stunning to look at.ĭirectX 9 is definitely getting long in the tooth and is going the way of the dodo. Niko, you would see an unbelievable amount of users jump ship to your engine if CC was able to pump out visuals like S2Engine can. I hope with the D3D 11 renderer this can be added in a future update. Now, the only thing which is sorely needed in my opinion is PBR rendering. yes, the Basic version was fairly priced with all things considered, but not every tinkerer was gonna part with nearly $100 just so they can mess with the engine from time to time and throw together small games. The original idea (14 day trial and then it becomes unusable) wasn't a good idea at all. The best use-case for the "Studio" version is for medium sized indie studios who want to use CopperCube but also want the client source code so they can expand upon their games even more than what can already be accomplished with the countless amounts of things which can be added by daisychaining different actions together to perform different things.Īll in all, I think 6 is a much-improved upgrade and the whole "I'll give you the engine for free, but if you want no splash screen, pay up" idea is incredibly smart and it's ideal for those who are just hobbyists and don't care to sell their stuff. That, and it would draw money out of Niko's pocket even more since he obviously does paid work (implementing custom features for those who need something but may not know how to code). I think the whole idea of selling behaviors and prefabs isn't sustainable whatsoever. Having a paid version which lets you remove the "Created with the free version of CopperCube 6" screen prior to the game's start is an excellent incentive for small indie studios since it would be VERY unprofessional if you sold a game on Steam and that little screen showed up. The whole idea behind making a fully free version is brilliant for tinkerers or those who don't want to necessarily ship the games they make but rather just show them to friends (or similar). This would bury him financially if he did this. You will be rich and be able to hire more workers! And remove the Studio edition instead sell the source code separately. You make Coppercube PRO free, people will like it, More people will download Prefabs And Behaviors! So you sell Prefabs And Behaviors (Big free softwares like Blender do the same) Niko I suggest you to make Coppercube PRO free!īut then how you will earn money for development? Ambiera Forum > CopperCube > CopperCube Open discussion
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